**Position:** Godot Game Developer **Type:** Contract **Compensation:** $20 \- $60/hour **Location:** Remote **Commitment:** 10\-40 hrs/week **Role Responsibilities** * Design and implement advanced gameplay systems, mechanics, and features using Godot engine. * Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content. * Provide in\-depth documentation and regular written feedback on game development processes and delivered components. * Deliver comprehensive code reviews and mentorship to enhance the project s overall code quality and maintainability. * Identify, analyze, and resolve technical challenges, optimizing performance and user experience. * Participate in iterative development cycles, contributing insights to improve playability and engagement. **Requirements** * Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. * A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). * Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. * Comfort with engine scripting languages such as C\#, GDScript, C\+\+, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. * Proven ability to identify and resolve gameplay issues through iterative playtesting. * Strong written communication skills for drafting precise task instructions and acceptance criteria. **Application Process** * Easy Apply on LinkedIn * Check email for next steps * Participate in resume evaluation \& interview stage