We are expanding our Brazilian team and are looking for a new Environment Artist to join us! MK Studios is an independent studio operating since 2013\. We create software and DLC content for flight simulators and aviation games. Our projects include productions developed with Unity and Unreal Engine, as well as DLC for Microsoft Flight Simulator. We place strong emphasis on authenticity, visual quality, accurate recreation of real\-world locations and effective optimization. **We are looking for an advanced junior or mid\-level 3D Environment Artist with solid Environment Art fundamentals who wants to continue developing in this field.** You will be responsible for creating buildings, industrial areas and airport infrastructure, as well as preparing and implementing assets in the engine. We are primarily looking for a relevant portfolio, an understanding of the asset creation process for real\-time environments and a strong willingness to learn and improve. **Responsibilities:** * Model buildings, industrial structures and airport infrastructure. * Create assets from the blockout stage to final models ready for implementation. * Prepare UVs, bake maps and texture models using a PBR workflow. * Work with trim sheets, tileable materials, atlases, hotspots and decals. * Optimize geometry, materials, textures and draw calls. * Implement assets in the engine and verify their quality in the target environment. * Recreate objects based on photographs, plans, documentation and real\-world references. * Collaborate with other members of the Environment Art team. **Required qualifications** To be considered, applicants must meet the following requirements: * A portfolio containing examples of realistic buildings, industrial structures, infrastructure or complete 3D environments. * Good knowledge of Blender and Substance 3D Painter. * Knowledge of PBR workflows, UV mapping and baking. * Ability to work with trim sheets. * Proficiency in texturing large surfaces and effectively breaking up visible tiling. * Good understanding of asset and building optimization for real\-time environments. * Skill in working from photographs, plans and real\-world references. * Understanding of texel density, scale and correct object proportions. * Capacity to work independently and take responsibility for assigned tasks. * Communicative English at a minimum B1 level. **A portfolio is required. Applications without a portfolio or applications that do not meet the mandatory requirements will not be considered.** **Nice to have** * Experience creating content for simulators. * Experience with Microsoft Flight Simulator 2020 or 2024\. * Knowledge of Unreal Engine or Unity. * Experience creating airports, hangars, terminals, hotels or industrial structures. * Knowledge of Marmoset Toolbag or ZBrush. * Experience implementing and optimizing larger environments. **What we offer** * Regular feedback and support from the team. * A real impact on the development and direction of the product. * Work on commercial projects related to games and flight simulators. * Opportunities to develop towards a mid\-level Environment Artist position. * Experience creating complex buildings, airports and industrial structures. **How to apply** Please send us: * your current CV, * your portfolio or a link to your portfolio, * a short description of your experience. Your portfolio should include Environment Art projects such as buildings, apartment blocks, hotels, hangars, terminals, industrial structures or other architectural elements used to create environments. Breakdowns showing model topology, UVs, textures, materials, trim sheets, LODs and the asset implemented in an engine are welcome. For team projects, applicants should clearly describe which elements they created themselves. Selected candidates may be asked to complete a short recruitment task.